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meos32 >>Programs >>3ds viewer


Macgub- 10-16-2006
3ds viewer
App "View3ds" - it's very early, still unfinished version but I want show you it. Based on earlier demos. What's new? 1. 3ds object import as a parameter ( for now only short names supported ) I updated Kfar app - it can run view3ds with parameter. You must copy it on ramdrive. You could do such funny thing: Run updated Kfar in KolbrInWin, before them set in KolInWin.ini file path to ramdrive, where yo have "view3ds", choose 3ds file ... Emulator will run View3ds with selected file. If no parameter specified, app try open tpot.3ds from ramdrive. If tpot.3ds don't exist on rd, app hang. 2. Many lights. Every light - unlinear model ( Phong illumination ). For now no light setting option. 3. Light buffer for grd, flat model.

Macgub- 10-16-2006

I forgot www.menuet.xt.pl or www.macgub.yoyo.pl

andrew_programmer- 10-23-2006

Good 3ds viewer! What program it is possible to create 3ds files? I think better to standardize yours 3D functions up to standard OpenGL (OpenGL on the pure assembler for Meos/Kolibri ).

Madis731- 10-25-2006

I would say EVERY 3D program, but because I'm not sure - I won't :D www.anim8or.com

Macgub- 10-31-2006

OpenGL for Meos/Kolibri - great idea :!:

Madis731- 10-31-2006

The only problem with this is that you can get your hands on the Intel graphics drivers (that support advanced things like shaders) and I don't know anyone who can code a minimal driver for MenuetOS with OGL support. Btw, if you, macgub, should standardize it with OGL, then you wouldn't need vertex, line, triangle, etc. routines and you wouldn't have to code shadows neither bumpmapping, because they are already there :D and your code shrinks to a little dot (.) ;)

Macgub- 11-13-2006

App View3ds ver 0.01 What new was implemented ? 1. Object generating (for now only one). When no parameter specified or error occured during reading file from disk, app generate object. No teapot.3ds needed on ramdrive, but, if this file exist it would be read as default. 2. Bug in read_from_file procedure fixed. (In May, when I made shading light vector depend, I demaged bit Madis' procedure.) 3. Backface culling on/off option. (Some objects need culling off - they have mismatched normal vectors. Example: iron.3ds, sink.3ds, the generated one.) 4. Random lights procedure. 5. Spherical (instead old - planar ) bump, texture mapping. 6. Bit improved menu. 7. Blur. www.menuet.xt.pl or www.macgub.yoyo.pl gugugu :D I become a uncle, so sometimes I hear few sunds like this :D

Macgub- 01-02-2007

002 is out. URL like always.

Macgub- 03-09-2007

003 is out. sources: 35 kb http://www.macgub.yoyo.pl/menuet/3ds_view/003/3ds003.7z Please search site www.menuet.xt.pl to view screenshots or download binary. 8)

Macgub- 03-22-2007

004 is out. I implemented bump mapping + texture parallel and some SSE optimizations. http://www.macgub.yoyo.pl/menuet/3ds_view/004/3ds004.7z sources 37 kb

hidnplayr- 03-22-2007

nice going, we're lucky to have you coding this i think :) and as usual.. keep up the good work!

Madis731- 03-23-2007

You should rename the title too - it says MMX right now, but to warn people, it should say SSE so a person with less than a Pentium III knows that this program won't run ;) Otherwise - the program is coming along nicely :)

Macgub- 10-22-2007

View3ds 0.051 - tiny viewer to .3ds files. What's new? 1. More smooth texture mapping in tex and txgr shading model and others based on tex3.inc, tex_cat.inc shading models. 2. Predefined three, I hope, nice lights. http://www.macgub.yoyo.pl/menuet/3ds_view/0051/3ds0051src.7z http://www.macgub.yoyo.pl/menuet/3ds_view/0051/View3dsKolMMX http://www.macgub.yoyo.pl/menuet/3ds_view/0051/View3dsKolSSE More 3ds files: http://www-c.inria.fr/gamma/download/

Mario79- 10-22-2007

Good work. Thank for the link to a site with 3ds by models.

Macgub- 02-11-2008

why in last distro is 0nly ver 00.4 . The 0.052 is to download from menuet.xt.pl. :?:

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