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Michael H- 03-27-2006
Character set - char.mt and char2.mt
I know in the past I've read a text file that shows the characters one by one that make up char.mt and char2.mt but I've searched and searched and can not find them. I've downloaded older releases of menuet, checked on different forums and download site but no luck :( Where is the source that make char.mt and char2.mt Thanks in advance Michael H

Mario79- 03-28-2006

Michael H In Kolibri there is an application iconedit is to you it can is necessary? The truth in now in Kolibri are used compressed (binary) fonts which are output more fast. This refinement has made Andrey Halyavin, the change is made in K0520.

Michael H- 03-28-2006

I see, that explains a few things for me. What program did Halyavin use do make these compressed (binary) fonts? Still would like to find the old font source and documentation if someone knows where it is. Please help if anyone knows. I'm looking at making a bigger font as the current font is too small for my perferred screen resolution of 1024 * 768 Thanks for your help Mario BTW, thanks for your USB Boot work. Unfortunately my computer will not boot anything from USB, including DOS :( Regards Michael

Dex- 03-29-2006

If you get stuck theres some fonts here: http://www.svgalib.org/fonts.html Not menuet fonts.

Mario79- 03-29-2006

Michael H 1) Andrey Halyavin has written the program changing fonts(compressed to binary) on a Pascal for Windows. If it is necessary for you I think it is possible to ask for him. 2) Andrey Ivushkin (Willow) of the beginnings to make support Vector fonts, but when it will be inserted in a kernel still it is not known. In the given moment there are applications rtfread and bgitest. 3) Unfortunately any kind of loading with USB not always works. Most likely, it is caused by features of implementation of the concrete controller USB and BIOS.

Michael H- 03-29-2006

In the given moment there are applications rtfread and bgitest. Thanks Mario, I've been playing with them for some time. I once was pretty good at SVG, so I know a little about scalable fonts. I think the work done by Pavlushin Evgeni on his slope experiments are probably a better approach and I think his efforts are a good start on scalable object (not just scalable fonts). Don't worry about asking Andrey Halyavin, I'll work it out. Thanks for the link Dex, I think 16 * 8 or even 16 * 16 bitmap fonts should do the trick. I don't think it needs to be put into any kernels as until a truetype fonts engine is developed, there's no point in getting overly complex. Strange thing is with all the OS dev in asm, no one (that I'm aware of) seems to think any effort needs to be put into a truetype font engine .... perhaps a project too big for anyone to want to start?

Dex- 03-30-2006

Strange thing is with all the OS dev in asm, no one (that I'm aware of) seems to think any effort needs to be put into a truetype font engine .... perhaps a project too big for anyone to want to start? The problem seem to be, that the benefits of a font engine, only come into play when your making program like web browsers etc, and not many hobby OS get that far. Great project though and if no one as made one by the time i need one, i will have a go, but it just another thing to add to the todo list :( .

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