View Full Version: Graphics editor <<ANIMAGE>>

meos32 >>Programs >>Graphics editor <<ANIMAGE>>


andrew_programmer- 08-03-2006
Graphics editor <<ANIMAGE>>
Hi! I'm wrote graphics editor ANIMAGE. www.menuetosgame.narod.ru/games/animage.7z For more info read readme_k.inc

Macgub- 08-18-2006

I remember funny DOS app AUTODESK ANIMATOR. 2d 13h mode animator with many tools and posibiities. It can export/import .FLI files. I hope your app would be so funny. Good luck.

andrew_programmer- 08-18-2006

In the future <<ANIMAGE>> wil be support animation(FLI,GIF(if it is not requre license) and other animation formats). i'm alone programmer in the project,so developments do no so fast. Macgub,what you think about <<ANIMAGE>> ? Is it a bad or normal graphics editor ?

Madis731- 08-18-2006

I think its still in the beginning, but already coming out nicely. Btw, did you post it anywhere else because I remember answering your topic? I don't remember which board was it :(

Macgub- 08-23-2006

Well, ANIMAGE is a historic program. is the first animator in KolibriOS. It aren't empty words, it isn't fantasy - it truth. Icons points of one - when you develop this app it should be funny. Until them, happy coding.

andrew_programmer- 12-09-2006

ANIMAGE 1.1 relased ! http://www.menuetosgame.narod.ru/programs/animage.7z What is new: added new design from goglus added dinamic cursors of mouse(requre kernel of revision 230 or higer) and some litl changes. Yo can download new version of kernel from: kolibrios.org P.S. Moste ANIMAGE beautifally loks with skin Metal.skn

hidnplayr- 12-10-2006

really nice, the only thing i'm mising is the more file extensions like opening jpeg files, opening raw files and saving as bmp and raw files (i think these are the most simple to implent, jpeg will be the most difficult to implent i gues ;) ) Keep up the good work!

andrew_programmer- 12-10-2006

Now ANIMAGE supports formats: bmp(1,4,8,24 bits per pixels) , read/write gif , reed ,so you can save only bmp files. In the future support gif and jpeg will be added(and no so far future some other formats).

hidnplayr- 12-10-2006

sounds good, but what about RAW files, are you going to support them? (these are images uncompressed, without any header)

andrew_programmer- 12-15-2006

The main thing that was free time for development, and support RAW to realize it is possible.

andrew_programmer- 12-15-2006

In ANIMAGE the opportunity of start through parameters is added from KFAR.(it is required KFAR 0.15 or is higher). http://www.menuetosgame.narod.ru/programs/animage.7z

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