First of, what for do you need such gfx speeds? Right now, there're no games or other applications requiring so high gfx capabilities.
Second, there actually are NVidia and ATI drivers with open-sourced code.
As an example for NVidia, here's BeOS drivers:
http://www.bebits.com/app/3636 and
http://www.bebits.com/app/4129
For ATI, again from BeOS geeks:
http://www.bebits.com/app/2938
I made an attempt to port ATI driver to MeOS some time ago, results were promising (
http://mikedld.com/i/mgb_vesa20.gif ) but I was missing normal drivers model in MeOS, and now it's frozen. Hope to continue sometime.
Also, there's gfx_kernel, my another attempt to make MeOS/KoOS graphics clipping-based. Shows graphics performance increase too, but maybe not so high (
http://mikedld.com/i/mgb_clipping2.gif and
http://mikedld.com/i/mgb_clipping4.gif ).